_________________________________
I admit that throughout my gaming career I haven't been the biggest Legend of Zelda fan. I watched my brother play Ocarina of Time quite a bit when I was younger, but all of my attempts at playing it probably didn't get much farther than the Forest Temple, if that much, and of course I always wanted to hang out at Lon Lon Ranch because Epona is the best horse eve. Other Zelda games warranted even less of my attention, until Wind Waker. Why Wind Waker? It's adorable, and was actually a great game, but then I got to the tower at the end and haven't played it much since.
Last weekend, I was searching for something to play. I didn't feel like BlazBlue, and Tales of Vesperia involved too much grinding, so eventually my eye landed The Legend of Zelda: Twilight Princess. I thought, "Hey why not," so I popped it into the Wii, erased my first file (which only had 00:57 minutes on it), and started again.
I can pretty easily say that my opinion on Zelda is changing.
Where to start? Most people probably know how a Zelda game typically works. You play Link. Link lives a normal life until abnormality makes him grab a sword, shield, and green tunic (Wind Waker Link wasn't fond of the tunic), and then whisks him off to meet Princess Zelda. As it turns out, Link has to save the world. Thus begins the game.
Twilight Princess starts off calmly. Country boy Link is a responsible, well-liked young man in the village or Ordon. The village children, save for one twerp, harbor a great deal of admiration for Link, and why shouldn't they? He can ride like an expert, is sweet as can be, and even knows the basics of swordplay. Not to mention his horse is awesome. Everyone seems to love Epona. If Link gets a day off, Epona does too. Not because I wanted to give her a day off, but because adorable village boy Colin would not let me ride Epona. Heck, Ilia (who's about Link's age) death glares Link when she sees that Epona is lightly injured, and he flinches in turn.
Things turn for the worse when, right before Link is about to deliver a spiffy sword to the royal family at Hyrule, Ordon is attacked by mysterious "beasts" who cover the land in twilight, and kidnap the village kids (and Ilia). As if this isn't bad enough, Link gets dragged into the realm of twilight as a wolf. A really cool looking wolf. He takes it really well, actually. Anyway, after awaking in a jail cell Link meets the bizarre Midna. She smirkily helps Link out of cell and very promptly decides to ride him like a horse while basically telling him he can listen to her and get out, and not listen to her... he needs to listen to her.

Quite quickly you can figure out that Midna is using Link for her own purposes. She doesn't really hide it, because Link really does need to listen to her if he wants to get out of the twilight realm and save his friends. One might think this personality would make Midna an annoying character. I, on the other hand, think she's awesome and immensely entertaining, despite the fact that she's initially more interested in Link's fighting ability than his actual well-being.
Though, Midna did seem quite concerned when I was lolly-gagging around in a burning building. It was nice to know she cared. Then again, when said building caught fire she promptly left despite the "romance" of the situation.
She enjoys Link's pain. I know it.
Next time I'll try to stop talking about plot, but no guarantees. Happy gaming. See you next time.

