Sunday, February 14, 2010

I've been playing for... a long time, and Flyff is still my favorite MMORPG.

Change of plans for this week. Instead of Tales of Innocence I'll be talking about the free MMORPG (Massively Multiplayer Online Role Playing Game) Flyff (Fly for Fun).

Now, I know World of Warcraft is insanely popular and has loads of players, and I'll admit that it's neat. However, it's not neat enough to pay fifteen bucks a month for (in my opinion at least). I've found free to play MMOs that I enjoy just as much; Flyff being one of them. I've played off and on, creating a new character pretty much every time I start playing again (therefore my highest level character is only level fifty something), but Flyff just has this draw to it.

So once you've got your account, downloaded the game, and created your character you can pick from one of multiple servers, and then choose a channel within that server. Typically the first channel houses the most players while the last only contains a few. You can change what channel you're on whenever you feel like it, but once you create a character on a server it stays on that server.

Every player starts off as the lowly Vagrant, which means you're low leveled and only get swords and axes to smack enemies with. If swords and axes work for you then this should be a fine stage in the game for you. If not, then keep leveling up until you reach level fifteen. At this point you can change to one of the four base classes: Mercenary, Assist, Magician, and Acrobat.

Mercenaries (mercs for short) continue with the use swords and axes, and they also get shields as part of their armor. Mercs are the best for getting up close in your opponent's face, and are probably best tanks (characters that can withstand loads of damage). I'm not sure though. I've never played as a merc. Once you reach level... sixty I think; you can advance to either the Blade or Knight class.

Assists are the healers of the game. Generally not to great at laying the smackdown on monsters, but if you place your stat points (explained later) right you can manage to pull it off. Some assists focus solely on their healing spells, and their spells that can increase a player's speed, attack, defense, etc. (herein referred to as "buffs"). This course of action pretty much requires that the assists always be in the company of a partner or party of combatants in order to advance in the game. Assists eventually can become either Billposters or Ring Masters (no, I'm not sure why they're called that).

Magician's explain themselves. Wave your staff (or wand, or... whatever the other mage weapon is) and ta-da! Unleash the elements upon your foes! Of course, high magical ability means that physical skills drop a bit. Soloing is still possible though. As a mage, it's a good idea to either memorize what elements are weak to each other. Elementors and Psykeepers are the two possible paths for a mage.

Lastly, we have my favorite class, the acrobat. No, they don't flip through the air, balance on high wires, or turn cartwheels. In truth, they are the long range class of the game. Acros use either bows or yoyos (that are actually more like giant frisbees of doom) to fight. Use of bow requires one to frequently purchase arrows that go for one Penya (in game currency) per arrow. Not to bad once you actually possess a bit of cash, seeing as three thousand arrows can last for quite a while. Possible acrobat paths include either the Ranger or the Jester.

I'm one of those people that really enjoys MMOs, but more often then not completely smashes the "multiplayer" aspect of them, thus potentially defeating the purpose. I play solo, and will not speak to another soul unless prompted too. And no. I don't consider a random friend request an adequate prompt. I just feel stupid asking people questions, and am typically too shy to just start up a conversation. However, I still give the polite, "Thank you very much! ^^" when someone helps me out.

Despite my self isolation, Flyff offers plenty of opportunities for player interaction. Guilds are groups for players to join up with and play together. Game events often bring together large groups of players, and in-game couples can even marry their two characters. In fact, couples who logged in together today got a free Valentine's Day gift. For the singles like me... tough love.

To touch on all of the aspects of Flyff (or any MMO) in this blog post would be impractical, not to mention impossible because I don't know everything about it. Heck, even when I had a character in the high(ish) levels I was still asking one of my few friends in the game questions about how everything worked. The best way to find out would be to just play it, and maybe even ask someone for help. Happy gaming. See you next week.
Next week on I've Been Playing for 40 Hours: The New Super Mario Bros.

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