It always seems that by the time update day comes around I've moved on to a different game. Today I played Phoenix Wright Ace Attorney for about four hours, because I wanted to beat case three and head off to case four which is amazing in many different aspects (and also involves a prosecutor with the scariest "Objection!" ever). Last night I played Tales of Vesperia, some Phoenix Wright, and some Mega Man X4, but I didn't play Mega Man ZX. Oh well, I can still talk about it.
Last week I ended my post with a basic plot description. I'm not really sure what I intended to write after that so I'm just going to wing it for a bit.
If you like 2D side-scrolling platformers then you're in luck, because that's Mega Man ZX is. Oh yeah, then there's the whole "take down the bad guys" part that requires you to use the weapons you receive as you play the game and find biometals along the way. One of these weapons includes rapid fire ninja stars. :D The game runs on a mission system. You go to something called a trans-server, pick a mission, and head to the specified area and complete said mission. After the mission's done you return to the server and send in a mission report. You'll want to get the last part done decently quick, depending on your amount of patience. If you have a very low tolerance for blinking symbols accompanied by a noise that sounds in sync with it, then you'll want to send in you mission report very, very quickly, lest you be plagued by the constant reminder that your mission report must be filed.
I'm fine with missions. Missions give me the chance to choose what I want to do, and when I want to do it. My biggest personal problem is that I have trouble finding where my missions are. The world is divided into areas that are classified by letter, and then the various sections inside an area receive a number for identification. You might want through a door that says A-1. That just means you're in the first part of Area A. While, I completely understand that I still fail to find areas with a relative amount if ease. When you read a mission's info it might tell you to go to Area F. The information fails to tell you where Area F is. The result? One terribly lost Elizabeth.
Aside from the different Maverick filled areas, ZX has a peaceful little city where various civilians can be found. I like that little city, mainly because the background music that plays in it is really neat and catchy. When you first waltz into the city in full battle gear one of your new allies drop a friendly tip that using a biometal isn't the best idea. Dressing like a ready-for-battle combatant freaks out the citizens, and it also makes you the little security robots (or whatever their classification is) number one target. The latter really isn't that big a deal. Some of robo-guards are slower than Christmas, and most of the them are easily destroyed. In fact, they're so simple to be rid of that I take slight joy in running across town flaunting my battle-ready character.
As for freaking out the civilians, that's really no big deal. I actually find it rather funny. Without the biometal, fellow citizens simply view you as an average transporter, and they show very little hesitation in chatting about whatever they feel like with you. One little boy recommends that your character should take a trip to the local arcade, because you're obviously a harmless stranger. Activate a biometal however, and that same little boy will inform you that his teacher told him not to talk to strangers.
Seriously, I like that little city.
I also like the characters in MMZX. Giro is a character that is intentionally similar to Zero from the Mega Man X and Mega Man Zero series (his consciousness also resides in Biometal Z). Now, Zero is on of my favorite Mega Man characters ever, so Giro is automatically promoted to a high spot on the "Favorite Mega Man ZX Characters" list. For some reason, I also really like the villain Prometheus even those he seems kinda sorta crazy... If memory serves (which it might not), you don't get much back story on the ZX cast. Vent/Aile lost his or her mother during a maverick raid some time prior to the game's start. Prairie, the Commander of the Guardians, has quite a few background points that heavily allude to the presumption that she was a minor character found in the Mega Man Zero series. Still, there's not much back story going on. Doesn't make the characters bad though.
Feel free to look into this game if you want. I like it and you may too. Now if you'll excuse me, I have a case to solve and a man to prove innocent! Gosh, I love Phoenix Wright...
Very interesting, Elizabeth.
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