Sunday, May 9, 2010

So my brother went to an anime convention and got me a Vampire Knight shirt signed by Vic Mignogna (Zero's English voice actor). This is awesome in many different ways.
a)It's an anime shirt
b)It's an anime shirt with Zero Kiryuu on it (my favorite Vampire Knight character)
c)It's signed by Vic Mignogna, one of my favorite voice actors.
Not only did that shirt excite me, it inspired me to improve my drawing. So now I'm looking at pictures of Vampire Knight characters (and some other pictures) and drawing their hands. Why? Because I can't draw hands, and therefore need to learn. It's going pretty well actually.

One more thing, in Vampire Knight Zero always gets the short end of the stick. Always. Things may go his way for a while, he might even smile a little bit, but then someone (sometimes himself) screws it up. Of course, he never makes a huge effort to make things better, because he's so angsty, reserved, and angry...
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I haven't really touched Twilight Princess this past week. Mainly because I was busy, or I just didn't want to play it. Now that it's the weekend, I've been sidetracked by Super Smash Bros. Brawl. I'm trying to play as Marth now thanks to a totally awesome web-comic. But I digress, the point is Link's currently sitting in the entrance to the lava-filled Goron Mines probably sweating buckets thanks to his thick green tunic.

Let's jump straight into gameplay. I can't speak for the Gamecube version, but I can't help but feel the attack combos in the Wii version of TP don't flow well. To attack all one must do is swing the wiimote aorund a bit, and Link will in turn swing his sword around a bit. Shaking the nunchuk produces a nice spin attack, and the A button gives a nice jump attack when targeting an enemy. Still, every attack seems slow and disjointed. Plus, it gets repetitive after a while. Slash, slash, spin, jump. Jump, slash, spin, slash. Wolf Link's attacks, in my opinion, aren't much better. Same controls, but the attacks seem even less connected. Maybe there are more attacks to learn though, or I'm just not doing it right.

Every time Link steps into the Twilight, he turns into a wolf. Midna then asserts her control over him, giving tips when needed. It's during Link's second Twilight adventure that the pair comes across a missing bridge. Then Midna gives you the basics on teleporting, something that can only be done in the twilight realm. It's pretty nifty is you ask me. Saves the trouble of run-dashing all the way back to the Ordon forest to find the bridge, because y'know... the shadows took it so they must've of left it somewhere.

It took me a minute to realize I was actually looking for an entire bridge left in a forest.

Zelda games are good at being serious yet still throwing in nice bits of comedy. Good ol' Epona disappears after Link turns into a wolf, and later shows up running like crazy to throw off the goblin things riding her. Link then gets the job of clambering on his charging horse and bringing her back in line. For some reason, watching Link get tossed of Epona over and over again made me laugh. Another thing I found hilarious was Link sumo wrestling. Not only did it seem random, but Link is basically a stick next to the guys his wrestling. It cracked me up.

Short entry today, because I don't have much to say (rhymes!). Happy gaming. See you next time.
Next time on I've Been Playing for 40 Hours: I wish I knew...

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